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D.C. III - DA CAPO III - FIRST PRESS LIMITED EDITION

One day in the winter, a mail has arrived simultaneously to mobile phones of members of the news club. The sender is unknown, but it says, "When the cherry blossoms bloom, the promised place." Since the second half is unreadable, they couldn’t make out the rest of the message. More surprisingly, the message was written in 1951. The game recounts the story of Rikka Morizono (the idol of Kazami Gakuen) along with her friends solve the mystery with her. The game is set on Hatsunejima, a beautifull island where the sakura always bloomed year-round. Da Capo III is a shoujo visual novel which is a direct sequel of Da Capo II. This is the first press edition which was released on 27 April 2012.

Game Screenshot : 1 2 3 4 5

Game Information
D.C. III - Da Capo III - First Press Limited Edition | Genre: Visual Novel | Developer: Circus | Publisher: Circus | Language: Japanese | Release: 2012 | File size: 3.9 GB

Minimum Requirements
Windows XP/Vista/7 | Processor Intel Pentium 2.0 GHz or equivalent AMD | 512 MB RAM | 6 GB Free HDD | DirectX 9.0c | 128 MB video card compatible with DirectX 9.0c

Download Links

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[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 1
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 2
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 3
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 4
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 5
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 6
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 7
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 8
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 9
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 10

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[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 1
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 2
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 3
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 4
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 5
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 6
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 7
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 8
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 9
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 10

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[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 1
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 2
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 3
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 4
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 5
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 6
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 7
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 8
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 9
[Circus] D.C. III - Da Capo III - First Press Limited Edition - part 10

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KOGASA KUZUSI

Kogasa Kuzusi basically is a clone of Arkanoid, a classic arcade developed by Taito in 1986. It's a breakout game where player must control Kogasa (replacing a space vessel "Vaus") deflects the ball toward an arrangement of blocks in the playfield to destroy them. When all blocks are gone, the player goes to the next level, where another pattern of blocks appears. Unlike the original version, instead of giving the ball to win is better to flee and try to dodge the balls before they touch Kogasa (her umbrella acts as a shield). Kogasa Kuzusi is a XNA based game, therefore updating your XNA Framework and Net Framework (both at least Ver. 4.0) is recommended. The game was released on 80th Comiket August 2011.

Game Screenshot : 1

Game Information

Kogasa Kuzusi | Genre: Arcade | Developer: W.S.P | Publisher: W.S.P | Language: Japanese | Release: 2011 | File size: 160 MB

Minimum Requirements

Windows 2000/XP/Vista/7 | Processor Intel Pentium 600 MHz or equivalent AMD | 128 MB RAM | 200 MB Free HDD | DirectX 8.0 | 32 MB video card compatible with DirectX 8.0

Download Links

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[W.S.P] Kogasa Kuzusi - part 1
[W.S.P] Kogasa Kuzusi - part 2

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SEIHAI KOUSHINKYOKU

"Seihai Koushinkyoku" or "March for the Holy Grail" is an athletic competition based on Fate/Stay Night anime series. This is a cross country racing game where player should reach the finish line first. Throughout the game, there are hidden treasure chests or various items (usually weapon) that may strengthen the character's status. In addition to natural barriers such pool or wall, player can also attack other players to slow them down. You'll play as Saber and and competed against three rivals in each race (there are 8 character totals). Seihai Koushinkyoku is the 2nd (and the last) doujin game by Triplus which was released on Comiket 66 2004.

Game Screenshot : 1 2

Game Information

Seihai Koushinkyoku | Genre: Racing, Action | Developer: Triplus | Publisher: Triplus | Language: Japanese | Release: 2004 | File size: 55 MB

Minimum Requirements

Windows 98/Me/2000/XP | Processor Intel Pentium 300 MHz or equivalent AMD | 128 MB RAM | 180 MB Free HDD | DirectX 7.0 | 32 MB video card compatible with DirectX 7.0

Download Links

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[Triplus] Seihai Koushinkyoku

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Official Site
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HARVEST GREEN

Minti is a young girl from a countryside with single dream, she wants to raise a farm in her village. She went to Ishward, a famous kingdom filled with many adventurers and tourists. Minti will learn more advanced agriculture science, so it can later be shared with her friends in the village. Harvest Green is a management simulation game where player will help Minti planting, harvesting and making money. Not only farming, player can entering exhibition or festival, cooking and seed breeding. More than 200 seeds, 100 materials and 200 foods are available. Your final goal is make a large scale farms. Harvest Green is the third simulation game from Inu to Neko which was released on April 2009.

Game Screenshot : 1 2 3 4 5

Game Information
Harvest Green | Genre: Simulation | Developer: Inu to Neko | Publisher: Inu to Neko | Language: Japanese | Release: 2004 | File size: 109 MB

Minimum Requirements
Windows 98/Me/2000/XP/Vista/Windows7 | Processor Intel Pentium 133 MHz or equivalent AMD | 128 MB RAM | 300 MB Free HDD | DirectX 8.0a | 32 MB video card compatible with DirectX 8.0a

Download Links

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[Inu to Neko] Harvest Green

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[Inu to Neko] Harvest Green

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[Inu to Neko] Harvest Green

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MILLION KNIGHTS VERMILION

In the future a large earthquake has resulted mass destruction and sending countless cities in the ocean. At the same time, all living things facing great threat from a dangerous virus called "RAGE." Those infected by this virus will have supernatural abilities, became uncontrollable, and people often were insane. Tremendous chaos surfaced everywhere and the survivors are now living in fear. Only one organization was able to capture the leadership of universal confusion, and they were known as Vermillion. Million KNights Vermilion was created by NRF (Big Bang Beat 1st Impression) and well illustrated by Shuji Sogae (Senko no Ronde). Despite its low gameplay, the 2D graphics style is reminiscent of games such as Guilty Gear series. Definitely a must-play for PC fighting game fans.

Game Screenshot : 1 2 3 4 5


Game Information
Million KNights Vermilion | Genre: 2D Fighting | Developer: NRF | Publisher: NRF | Language: Japanese | Release: 2009 | File size: 397 MB

Minimum Requirements

Windows XP/Vista | Processor Intel Pentium 800 MHz or equivalent AMD | 256 MB RAM | 600 MB Free HDD | DirectX 9.0c | 64 MB video card compatible with DirectX 9.0c

Download Links

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[NRF] Million KNights Vermilion - part 1
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[NRF] Million KNights Vermilion - part 3

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OUKOKU SHOUTEN-GAI

"Oukoku Shouten-gai" which means "Shopping Mall Kingdom" tells the story of Ishward Kingdom during economic recession. These hard times has forced many people to save their money rather than spend it. As a result, many markets are closed, and consequently make the kingdom's economy runs slower. You'll play as Sister Sofia who want give vitality to Ishward economy. For starters, you can build a weapon and armor shop. When you had enough customers, you'll be able expand your shop. The final goal of this game is change your small shop to a huge market management. Oukoku Shouten-gai is another shop management game from Inu to Neko which was released on April 2010.

Game Screenshot : 1 2 3 4 5

Game Information

Oukoku Shouten-gai | Genre: Simulation | Developer: Inu to Neko | Publisher: Inu to Neko | Language: Japanese | Release: 2010 | File size: 102 MB

Minimum Requirements

Windows 98/ME/2000/XP/Vista/7 | Processor Intel Pentium 133 MHz or equivalent AMD | 128 MB RAM | 300 MB Free HDD | DirectX 8.0a | 32 MB video card compatible with DirectX 8.0a

Download Links

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[Inu to Neko] Oukoku Shouten-gai

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MAHOUTSUKAI NO YORU - FIRST PRESS EDITION

"Mahoutsukai no Yoru" which means "Witch on the Holy Night" is the next Type-Moon's visual novel project based on a 400 pages novel written by Kinoko Nasu (1996). Set in the late 1980's the game recounts daily life of Aoko Aozaki, a young witch who lives in a mansion along with her teacher, a young mage Alice Kuonji. One day, a young boy named Souichirou Shizuki enters the mansion and since then their strange communal life begins. The gameplay follows a linear plot which requires no player interaction and mostly reading dialogue and narrative story on the screen. The first trial version was released on 2008, the final version under "First Press Edition" was released on April 12, 2012 and finally the original soundtrack set to be released on May 9, 2012 (3 CD's).

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Game Information

Mahoutsukai no Yoru - First Press Edition | Genre: Visual Novel | Developer: Type-Moon | Publisher: Type-Moon | Language: Japanese | Release: 2012 | File size: 7.3 GB

Minimum Requirements
Windows XP/Vista/7 | Processor Intel Pentium 2.0 GHz or equivalent AMD | 1 GB RAM | 8 GB Free HDD | DirectX 9.0c | 128 MB video card compatible with DirectX 9.0c

Download Links

Depositfiles
[Type-Moon] Mahoutsukai no Yoru - part 1
[Type-Moon] Mahoutsukai no Yoru - part 2
[Type-Moon] Mahoutsukai no Yoru - part 3
[Type-Moon] Mahoutsukai no Yoru - part 4
[Type-Moon] Mahoutsukai no Yoru - part 5
[Type-Moon] Mahoutsukai no Yoru - part 6
[Type-Moon] Mahoutsukai no Yoru - part 7
[Type-Moon] Mahoutsukai no Yoru - part 8
[Type-Moon] Mahoutsukai no Yoru - part 9
[Type-Moon] Mahoutsukai no Yoru - part 10
[Type-Moon] Mahoutsukai no Yoru - part 11
[Type-Moon] Mahoutsukai no Yoru - part 12
[Type-Moon] Mahoutsukai no Yoru - part 13
[Type-Moon] Mahoutsukai no Yoru - part 14
[Type-Moon] Mahoutsukai no Yoru - part 15
[Type-Moon] Mahoutsukai no Yoru - part 16
[Type-Moon] Mahoutsukai no Yoru - part 17
[Type-Moon] Mahoutsukai no Yoru - part 18

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[Type-Moon] Mahoutsukai no Yoru - part 1
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[Type-Moon] Mahoutsukai no Yoru - part 3
[Type-Moon] Mahoutsukai no Yoru - part 4
[Type-Moon] Mahoutsukai no Yoru - part 5
[Type-Moon] Mahoutsukai no Yoru - part 6
[Type-Moon] Mahoutsukai no Yoru - part 7
[Type-Moon] Mahoutsukai no Yoru - part 8
[Type-Moon] Mahoutsukai no Yoru - part 9
[Type-Moon] Mahoutsukai no Yoru - part 10
[Type-Moon] Mahoutsukai no Yoru - part 11
[Type-Moon] Mahoutsukai no Yoru - part 12
[Type-Moon] Mahoutsukai no Yoru - part 13
[Type-Moon] Mahoutsukai no Yoru - part 14
[Type-Moon] Mahoutsukai no Yoru - part 15
[Type-Moon] Mahoutsukai no Yoru - part 16
[Type-Moon] Mahoutsukai no Yoru - part 17
[Type-Moon] Mahoutsukai no Yoru - part 18

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[Type-Moon] Mahoutsukai no Yoru - part 1
[Type-Moon] Mahoutsukai no Yoru - part 2
[Type-Moon] Mahoutsukai no Yoru - part 3
[Type-Moon] Mahoutsukai no Yoru - part 4
[Type-Moon] Mahoutsukai no Yoru - part 5
[Type-Moon] Mahoutsukai no Yoru - part 6
[Type-Moon] Mahoutsukai no Yoru - part 7
[Type-Moon] Mahoutsukai no Yoru - part 8
[Type-Moon] Mahoutsukai no Yoru - part 9
[Type-Moon] Mahoutsukai no Yoru - part 10
[Type-Moon] Mahoutsukai no Yoru - part 11
[Type-Moon] Mahoutsukai no Yoru - part 12
[Type-Moon] Mahoutsukai no Yoru - part 13
[Type-Moon] Mahoutsukai no Yoru - part 14
[Type-Moon] Mahoutsukai no Yoru - part 15
[Type-Moon] Mahoutsukai no Yoru - part 16
[Type-Moon] Mahoutsukai no Yoru - part 17
[Type-Moon] Mahoutsukai no Yoru - part 18

Starter Patch
http://www.mediafire.com/?jhjs1pz0co245l5
or
http://www.mediafire.com/?py1hoycxw7a8pv8

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GYOUSATSU! SPIRITS - FINAL VERSION

"Gyousatsu! Spirits" or sometimes called as "Shooting Kill Spirits" in Japan is a funny all girls 2.5D fighting game. Like any other fighting game, the goal is defeat your opponents, but here the only way create damages is by shooting opponents panties. More accurate your image results, greater opponent's life points will be reduced. Therefore some player may call it as "Fatal Frame Pantsu version" (pantsu means panties) but without hentai scenes. 2 game modes (Arcade & 2 player Mode) with 9 fighters (plus 1 hidden) are available. Gyousatsu! Spirits was released on 69th Comiket December 2005.

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Game Information

Gyousatsu! Spirits - Final Version | Genre: 2.5D Fighting | Developer: Game Programming Study Club (GPSC) | Publisher: Game Programming Study Club (GPSC) | Language: Japanese | Release: 2006 | File size: 142 MB

Minimum Requirements

Windows 98/ME/2000/XP/Vista | Processor Intel Pentium 1.0 GHz or equivalent AMD | 256 MB RAM | 200 MB Free HDD | DirectX 9.0c | 64 MB video card compatible with DirectX 9.0c

Download Links

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[GPSC] Gyousatsu! Spirits - Final Version

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OCEAN LUNCH ANTIQUE

In a port city of Ishward there is a slow life restaurant "Sea Cat." Despite being in a crowded city, this small restaurant does not get much attention. Play as Phil, a young chef with big passion comes to help Sea Cat rediscover their dreams. Phil will managing, cooking, collecting ingredients, learning new recipes and finally serve the cuisine for the audiences. Ocean Lunch Antique is another simulation management from Inu to Neko where the developer also includes another character from their previous game (Limitless Bit, Moonlight Basket). The game was sold online start from 25th March 2012.

Game Screenshot : 1 2 3 4 5

Game Information

Ocean Lunch Antique | Genre: Simulation | Developer: Inu to Neko | Publisher: Inu to Neko | Language: Japanese | Release: 2012 | File size: 156 MB

Minimum Requirements

Windows XP/Vista/7 | Processor Intel Pentium 133 MHz or equivalent AMD | 128 MB RAM | 300 MB Free HDD | DirectX 8.0a | 32 MB video card compatible with DirectX 8.0a

Download Links

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[Inu to Neko] Ocean Lunch Antique

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TOUHOU HISOUTENSOKU - CHOUDOKYUU GINYORU NO NAZO WO OE

"Touhou Hisoutensoku - Choudokyuu Ginyoru no Nazo wo Oe" which means "Lacking Perception of the Rule of Heaven in the East - Chase the Enigma of the Superdreadnought Guignol" is the direct sequel of Scarlet Weather Rhapsody (Touhou 10.5). Hisoutensoku was released on 76th Comiket August 2009 and is a standalone expansion (also referred as Touhou 12.3). To unlock all characters, the original Scarlet Weather Rhapsody must be installed first. Without that, the game only has 9 characters. Hisoutensoku comes with 5 new characters: Sanae, Cirno, Hong Meiling, Suwako and Utsuho. New system card (e.g. healing, weather change, bombs, etc.) also available which can be executed with single button. The game story is about a mysterious giant who appears around Gensokyo.

Game Screenshot : 1 2 3 4 5

Game Information

Touhou Hisoutensoku - Choudokyuu Ginyoru no Nazo wo Oe | Genre: 2D Fighting Game | Developer: Tasogare Frontier & Team Shanghai Alice | Publisher: Tasogare Frontier & Team Shanghai Alice | Language: English | Release: 2009 | File size: 285 MB

Minimum Requirements

Windows 2000/XP/Vista | Processor Intel Pentium 1.0 GHz or equivalent AMD | 1 GB RAM | 1 GB Free HDD | DirectX 9.0c | 128 MB video card compatible with DirectX 9.0c

Download Links (Not Interchangeables)

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[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 1
[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 2
[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 3

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[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 1
[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 2
[Tasogare Frontier & Team Shanghai Alice] Touhou Hisoutensoku - part 3

Update Patch
Official Site

English Patch
http://www.gensokyo.org/archives/1331
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NONET CARD

NoNet card is a shoujo card battle game inspired by popular titles Yu-Gi-Oh! series. As card figures, the game using several characters from another MUYM's game (Fifteen Hound and Madogiwa!). Fight against 10 girls and collect all 154 cards to build stronger decks. The game tells your efforts to become a champion through card battle as that is the only way saving your class from chaos. NoNet Card was released on Comiket 79 2010.

Game Screenshot : 1 2 3 4 5

Game Information
NoNet Card | Genre: Card Battle | Developer: MUYM | Publisher: MUYM | Language: Japanese | Release: 2010 | File size: 75 MB

Minimum Requirements
Windows 2000/XP/Vista/7 | Processor Intel Pentium 800 MHz or equivalent AMD | 128 MB RAM | 200 MB Free HDD | DirectX 8.1 | 64 MB video card compatible with DirectX 8.1

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[MUYM] NoNet Card

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DOLPHIN RED - 2ND AGE

Dolphin Red is a fine but simple vertical SHMUPS created by Japanese indie developer Crescent Stone Company (2009). This freeware using retro graphics and based on Multi Media Fusion type software. Player's aircraft model inspired by similar genre such Ray series, Reflex or Kamui. Set in the future war, the game recounts human's struggle where a choosen pilot is flying "Dolphin Red," a fierce aircraft which believed is able to free them from tyranny. Player will battle through 6 stages with traditional Japanese SHMUPS gameplay.

Game Screenshot : 1 2 3 4

Game Information
Dolphin Red - 2nd Age | Genre: Vertical SHMUPS | Developer: Cresecent Stone Company | Publisher: Cresecent Stone Company | Language: English | Release: 2009 | File size: 11 MB

Minimum Requirements
Windows 2000/XP/Vista | Processor Intel Pentium 1.7 GHz or equivalent AMD | 512 MB RAM | 100 MB Free HDD | DirectX 8.1 | 32 MB video card compatible with DirectX 8.1

Download Links

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[Crescent Stone Company] Dolphin Red - 2nd Age

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ZILLION BEATZ

Zillion Beatz is another doujin SHMUPS from RezetiA (PriZhm, Vampire Castle) which adapted from Mars Matrix and DoDonPachi. The game comes with two systems: "Beats per Minute" (BPM), a parameter similar to shooting rate that affect scores (can be achieved by shooting more aggressively) and "Beat Machine Mode" which allows player to monitor Boss's movements. Zillion Beats definetly a hard SHMUPS (even for expert player), this because 200 ammunition explosions can be occur per second. Please note that the game was optimized up to Windows XP only and never tested for Vista and 7. For best results, before playing you'll need Japanese fonts and or Japanese unicode software settings. Zillion Beatz is the 3rd doujin games from RezetiA which was released on 72th Comiket August 2007.

Game Screenshot : 1 2 3

Game Information
Zillion Beatz | Genre: Vertical SHMUPS | Developer: RezetiA | Publisher: RezetiA | Language: Japanese | Release: 2007 | File size: 80 MB

Minimum Requirements
Windows 2000/XP | Processor Intel Pentium 1.0 GHz or equivalent AMD | 256 MB RAM | 200 MB Free HDD | DirectX 8.0 | 64 MB video card compatible with DirectX 8.0

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[RezetiA] Zillion Beatz

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[RezetiA] Zillion Beatz
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GADGET TRIAL

In the future, decades after unidentified wars, the military began to develop weapon systems based on advanced level technology. This next generation weapons are cyborgs (bio machines) and developed by Eastern Treaty Union (ETU) under the codename Project 'Next E'. Beside its greater power than regular warmachine, these cyborgs have human abilities such regeneration, calculating and deciding between various options. However, there are two kind of the initial protoype units: Black (as pure machine) and White version (as machine but have human personalities). Player will gets a role of young major who has lead and train The White Team where all look like attractive girls. Gadget Trial is a crossover of shoujo visual novel and turn based strategy (similar to Advance War). The game was released on Comiket 71 2006.

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Game Information
Gadget Trial | Genre: Visual Novel, Simulation, Strategy | Developer: KOGADO Studio | Publisher: KOGADO Studio, AstCd2, Sonako, Beijing Entertainment All Technology | Language: English | Release: 2006 | File size: 600 MB

Minimum Requirements
Windows 2000/XP/Vista/7 | Processor Intel 800 MHz or equivalent AMD | 256 MB RAM | 300 MB Free HDD | DirectX 8.1 | 16 MB video card compatible with DirectX 8.1

Download Links

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[KOGADO Studio] Gadget Trial - part 1
[KOGADO Studio] Gadget Trial - part 2
[KOGADO Studio] Gadget Trial - part 3
[KOGADO Studio] Gadget Trial - part 4
[KOGADO Studio] Gadget Trial - part 5
[KOGADO Studio] Gadget Trial - part 6
[KOGADO Studio] Gadget Trial - part 7
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DAGGER - TEN WO SASAESHI MONOTACHI

"Ten wo Sasaeshi Monotachi" which means "They from Afar" is the direct sequel of "DAGGER - Senjou no Saizenten" (The Front Point of the War Field). This is the 5th installment from the DAGGER saga which was released on Comiket 80 2011. The game will consist of two chapters: "They from Afar" where the hero must protect a girl after being saved from slave seller's alley. The 2nd story is "My Extravagance" which tells the journey of Tisto, Aisis and Yui gather their savings and vow to enjoy themselves on the streets of Royce. According to the developer, the sequel will be released on next Comic Event between May or September 2012.

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Game Information
DAGGER - Ten wo Sasaeshi Monotachi | Genre: Visual Novel, Adventure | Developer: The sense of sight | Publisher: The sense of sight | Language: Japanese | Release: 2011 | File size: 126 MB

Minimum Requirements
Windows 2000/XP/Vista/7 | Processor Intel 800 MHz or equivalent AMD | 256 MB RAM | 300 MB Free HDD | DirectX 8.1 | 16 MB video card compatible with DirectX 8.1

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[The sense of sight] DAGGER - Ten wo Sasaeshi Monotachi

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